Shows how to display element-based fields (grids) at native discretization with element_glyphs. Also demonstrates how to create a colour_bar to show a spectrum scale, and how to add annotation to your display.
#Example_ae: # Element_points, annotation, spectrum, colour_bar: element-based fields # # Previous examples have already shown how to use spectrums to map colours to # field values. This example shows how to display a colour_bar showing the scale # of values in the spectrum on the graphics window. Annotation - adding extra # text to describe the image - is also explained. # # The example uses field 'grid2' that is "element-based". That means its field # values are given at a regular array of points throughout the volume of each of # its elements. The number of grid points may vary from element to element, # requiring graphics objects to be drawn at the "native" discretization of that # field in order to get an accurate image of the body. This example creates # element_points at the native discretization of grid2, which show the value of # the grid2 at the points they were originally given. # #---------- # # Create some useful materials: gfx cre mat copper ambient 1 0.2 0 diffuse 0.6 0.3 0 specular 0.7 0.7 0.5 shininess 0.3 gfx cre mat gold ambient 1 0.4 0 diffuse 1 0.7 0 specular 0.5 0.5 0.5 shininess 0.8 gfx create material silver ambient 0.4 0.4 0.4 diffuse 0.7 0.7 0.7 emission 0 0 0 specular 0.7 0.7 0.7 alpha 1 shininess 0.6 gfx create material red ambient 1 0 0 diffuse 1 0 0 gfx create material green ambient 0 1 0 diffuse 0 1 0 # # Read in the grid_cube mesh, including the element-based field 'grid2'. gfx read nodes example grid_cube.exnode gfx read elements example grid_cube.exelem # # Create a window showing grid_cube in perspective. gfx create window 1 gfx mod win 1 view perspective # # Create a spectrum to be later used to show the range of the 'grid2' field. gfx cre spectrum grid2 # # Create element_points throughout the single element. By specifying # 'cell_corners' and 'native_discretization grid2', and 'data grid2' spheres are drawn at # each of the grid points. gfx modify g_element grid_cube element_points glyph sphere general size "1*1*1" centre 0,0,0 use_elements cell_corners discretization "1*1*1" native_discretization grid2 select_on material default data grid2 spectrum grid2 selected_material default_selected; # # Make sure spectrum 'grid2' shows the entire range of the grid2 field: gfx mod spectrum grid2 autorange # # Create a colour_bar for spectrum 'grid2': gfx create colour_bar spectrum grid2 material copper # # Note that by default the colour_bar will be created with an upright bar with # ticks pointing to the right on the screen. It can be oriented in any direction # by the axis # # # option of the above command, while the tick_direction # # # # controls which side the labels are written on and the ticks leading to them. # Note that you should keep these directions different. Other parameters to this # command, listed by typing "gfx create colour_bar ??" should be largely # self-explanatory. # # Draw the colour bar as an overlay graphic using fit_left coordinate_system gfx modify g_element "/" point glyph colour_bar general size "1*1*1" centre 0,0,0 select_on material copper selected_material copper normalised_window_fit_left; # # Create some annotation describing the spectrum shown. Note that you can enter # text containing special delimiter and comment characters by enclosing it in # either single or double quotes. To include a quote character you must precede # it by a backslash, ie. \" -> " and \' -> '. # Consequently, you must also enter \\ to put a single backslash in the text. # gfx define field annotation string_constant "The \"grid2\" field!" gfx modify g_element "/" point glyph empty general size "1*1*1" label annotation centre -0.95,0.9,0.0 select_on material default selected_material default normalised_window_fit_left; gfx # #---------- # # This example has introduced how to create scenes. Scenes are containers for # 3-D graphics objects, and have several interesting uses. The default scene is # the one usually used to draw your model. You can equally create another scene # with a different name, and display it in a different graphics window, eg: # gfx cre win 2 # gfx cre scene bob g_element # gfx mod win 2 image scene bob # Here, by specifying 'g_element', scene 'bob' is capable of holding graphical # element groups, editable with the graphical element editor. # Furthermore, you can draw one scene inside another scene to create a # hierarchical scene graph, eg. to draw a new scene 'fred' in scene 'bob', try: # gfx cre scene fred # gfx draw child_scene fred scene bob # (You can also erase child scenes and any other graphics object with the # 'gfx erase' command.)
Name Modified Size
example_ae.com 20-Apr-2012 4.5k COPYRIGHT 19-Apr-2012 504 grid_cube.exelem 20-Apr-2012 9.2k grid_cube.exnode 20-Apr-2012 2.1k
Name Modified Size
examples_a_backup_ae.tar.gz 12-Aug-2014 77k
Status | Tested | Real time (s) | |
i686-linux | |||
cmgui-wx | Success | Sun Mar 6 00:13:18 2016 | 2 |
cmgui-wx-debug | Success | Sun Mar 6 00:13:19 2016 | 3 |
cmgui-wx-debug-memorycheck | Success | Sun Mar 6 00:10:01 2016 | 3 |
cmgui-wx-debug-valgrind | Failure | Sun Mar 6 00:49:41 2016 | 33 |
last break | Sun Mar 6 00:49:00 2016 | 33 | |
last success | Tue Feb 10 00:40:00 2015 | 33 | |
x86_64-linux | |||
cmgui-wx | Failure | Sun Mar 6 00:01:36 2016 | 1 |
last break | Sun Mar 6 00:01:00 2016 | 1 | |
last success | Wed Jun 3 00:04:00 2015 | 1 | |
cmgui-wx-debug | Failure | Sun Mar 6 00:01:36 2016 | 1 |
last break | Sun Mar 6 00:01:00 2016 | 1 | |
last success | Wed Jun 3 00:04:00 2015 | 0 | |
cmgui-wx-debug-memorycheck | Failure | Sun Mar 6 00:01:36 2016 | 1 |
last break | Sun Mar 6 00:01:00 2016 | 1 | |
last success | Wed Jun 3 00:04:00 2015 | 1 | |
cmgui-wx-debug-valgrind | Failure | Sun Mar 6 00:02:33 2016 | 9 |
last break | Sun Mar 6 00:02:00 2016 | 9 | |
last success | Wed Jun 3 00:23:00 2015 | 26 | |
cmgui-wx-gcc-cad-debug-valgrind | Success | Thu Jan 7 00:02:13 2016 | 7 |
x86_64-linux | |||
139 | cmgui-wx: | error exit status 139. | |
139 | cmgui-wx-debug: | error exit status 139. | |
139 | cmgui-wx-debug-memorycheck: | error exit status 139. | |
139 | cmgui-wx-debug-valgrind: | error exit status 139. |
i686-linux | |||
Success | cmgui-wx: | diff test: no differences with generic answer. | |
Success | cmgui-wx-debug: | diff test: no differences with generic answer. | |
Success | cmgui-wx-debug-memorycheck: | diff test: no differences with generic answer. | |
Failure | cmgui-wx-debug-valgrind: | diff test: differences with generic answer; Test output. | |
x86_64-linux | |||
Failure | cmgui-wx: | diff test: differences with generic answer; Test output. | |
Failure | cmgui-wx-debug: | diff test: differences with generic answer; Test output. | |
Failure | cmgui-wx-debug-memorycheck: | diff test: differences with generic answer; Test output. | |
Failure | cmgui-wx-debug-valgrind: | diff test: differences with generic answer; Test output. |
Html last generated: Sun Mar 6 05:50:51 2016
Input last modified: Fri Apr 20 15:56:06 2012