This example draws an eyeball and some surrounding tissue from two 'exgobj' object files. The eyeball and the surrounds are coloured realistically. Note: "exgobj" format is no longer supported from cmgui version 3.1 onward.
#Example_ad: Rendered eye and surrounds # # This example shows a detailed eyeball which is set in a small part of the face # which includes eyebrows and skin. # # "exgobj" format is no longer supported from cmgui version 3.1 onward. # # Run all the commands at once, then try some of the suggestions mentioned at # the end of the example. # #---------- # #Create a 3d graphics window gfx create window # # Create the materials used to draw the eye. To view the colours individually, # select the graphical material editor from the tools menu and all materials # will be listed. gfx create material irisblue AMBIENT 0 0 0 SPECULAR 0.4 0.4 0.5 DIFFUSE 0.1 0.15 0.75 SHININESS 0.5 gfx create material irisblue2 AMBIENT 0 0 0 SPECULAR 0.2 0.2 0.3 DIFFUSE 0.1 0.4 0.5 SHININESS 0.5 gfx create material sclerawhite AMBIENT 0.4 0.4 0.4 SPECULAR 0.8 0.8 0.8 DIFFUSE 0.7 0.7 0.7 SHININESS 0.8 gfx create material light_source AMBIENT 0 0 0 EMISSION 0.8 0.8 0.6 SPECULAR 0.8 0.8 0.8 DIFFUSE 0.7 0.7 0.7 SHININESS 0.8 gfx create material irisblack AMBIENT 0 0 0 SPECULAR 0.3 0.3 0.3 DIFFUSE 0.05 0.1 0.19 SHININESS 0.5 gfx create material nervered AMBIENT 0.4 0.4 0.4 SPECULAR 0.4 0.3 0.3 DIFFUSE 0.6 0.2 0.1 SHININESS 0.7 gfx create material retinaartery AMBIENT 0.4 0.2 0.1 SPECULAR 0.8 0.7 0.7 DIFFUSE 0.9 0.2 0.1 SHININESS 0.7 gfx create material retinavein AMBIENT 0.4 0.2 0.1 SPECULAR 0.8 0.7 0.7 DIFFUSE 0.9 0.0 0.2 SHININESS 0.7 gfx create material lateralred AMBIENT 0.4 .1 0.0 SPECULAR 1.0 0.0 0.1 DIFFUSE 0.4 0.0 0.05 SHININESS 0.9 gfx create material retinared AMBIENT 0.7 0.45 0.2 SPECULAR 0.2 0.1 0.1 DIFFUSE 0.75 0.35 0.1 SHININESS 0.9 gfx create material opticdiscred1 AMBIENT 0.5 0.3 0.1 SPECULAR 0.3 0.2 0.1 DIFFUSE 0.75 0.6 0.2 SHININESS 0.9 gfx create material opticdiscred2 AMBIENT 0.5 0.4 0.4 SPECULAR 0.3 0.2 0.1 DIFFUSE 0.85 0.8 0.6 SHININESS 0.9 gfx create material seethru AMBIENT 0 0 0 SPECULAR 1.0 1.0 1.0 DIFFUSE 0.15 0.15 0.3 SHININESS 0.9 ALPHA 0.2 gfx create material lens AMBIENT 0 0 0 SPECULAR 0.0 0.0 0.0 DIFFUSE 0.0 0.0 0.0 SHININESS 0.9 ALPHA 1.0 gfx create material lens2 AMBIENT 0 0 0 SPECULAR 1.0 1.0 1.0 DIFFUSE 0.4 0.4 0.6 SHININESS 0.9 ALPHA 0.4 gfx create material ora_serrata AMBIENT 0.85 0.15 0.1 SPECULAR 0.4 0.3 0.3 DIFFUSE 0.85 0.1 0.05 SHININESS 0.8 gfx create material nodematerial AMBIENT 0.5 0.3 0.2 SPECULAR 0.95 0.85 0.7 DIFFUSE 0.6 0.4 0.1 SHININESS 0.9 gfx create material skin AMBIENT 0.5 0.3 0.2 SPECULAR 0.2 0.2 0.2 DIFFUSE 0.95 0.6 0.35 SHININESS 0.1 gfx create material yukky AMBIENT 0.7 0.6 0.6 SPECULAR 1.0 1.0 1.0 DIFFUSE 1.0 0.6 0.5 SHININESS 0.9 gfx create material hairmaterial AMBIENT 0 0 0 SPECULAR 0.7 0.7 0.7 DIFFUSE 0.1 0.1 0.1 SHININESS 0.9 gfx create material metal AMBIENT 0.4 0.4 0.5 SPECULAR 1.0 1.0 1.0 DIFFUSE 0.7 0.7 0.8 SHININESS 0.9 gfx create material eyewindow AMBIENT 1.0 1.0 1.0 SPECULAR 1.0 1.0 1.0 DIFFUSE 1.0 1.0 1.0 SHININESS 0.9 gfx create spectrum rgb clear overwrite_colour gfx modify spectrum rgb linear range 0 255 extend_above extend_below red colour_range 0 1 ambient diffuse component 1 gfx modify spectrum rgb linear range 0 255 extend_above extend_below green colour_range 0 1 ambient diffuse component 2 gfx modify spectrum rgb linear range 0 255 extend_above extend_below blue colour_range 0 1 ambient diffuse component 3 # #Change the direction of the default light: gfx modify light default dir 0 -0.5 -1 # # Give the graphics window a better background colour for this model: gfx mod win 1 background colour 0 0.1 0.2 # # Set the point we want to look at to be 100 units out in the -z direction, # along with other viewing parameters: gfx mod win 1 view eye_point 0 0 -100 near 1 far 150 up_vector 0 -1 0 view_angle 30 # #Read in the objects which make up the eye ball gfx read objects example eye.exgobj # #Read in the objects which make up the rest of the face and hair gfx read objects example eyebrowface.exgobj # #Set the spectrum on those that need it gfx mod glyph optic_disc spectrum rgb gfx mod glyph pupillary_zone spectrum rgb gfx mod glyph ciliary_zone spectrum rgb gfx mod glyph collarette spectrum rgb #Create region the objects which make up the face gfx create region hairmorph gfx modify g_element hairmorph point glyph hairmorph gfx create region facemorph gfx modify g_element facemorph point glyph facemorph gfx create region caruncle gfx modify g_element caruncle point glyph caruncle gfx create region eyebrow gfx modify g_element eyebrow point glyph eyebrow #Create Region and draw the objects which make up the eyeball gfx create region optic_disc gfx modify g_element optic_disc point glyph optic_disc gfx create region retina1 gfx modify g_element retina1 point glyph retina1 gfx create region retina2 gfx modify g_element retina2 point glyph retina2 gfx create region exterior_vessels gfx modify g_element exterior_vessels point glyph exterior_vessels gfx create region pupillary_zone gfx modify g_element pupillary_zone point glyph pupillary_zone gfx create region ciliary_zone gfx modify g_element ciliary_zone point glyph ciliary_zone gfx create region collarette gfx modify g_element collarette point glyph collarette gfx create region iris_background gfx modify g_element iris_background point glyph iris_background gfx create region sclera gfx modify g_element sclera point glyph sclera gfx create region lens gfx modify g_element lens point glyph lens gfx create region lens2 gfx modify g_element lens2 point glyph lens2 gfx create region cornea gfx modify g_element cornea point glyph cornea gfx create region optic_nerve gfx modify g_element optic_nerve point glyph optic_nerve gfx create region ora_serrata gfx modify g_element ora_serrata point glyph ora_serrata # gfx create region retinal_artery0 gfx modify g_element retinal_artery0 point glyph retinal_artery0 gfx create region retinal_artery0.5 gfx modify g_element retinal_artery0.5 point glyph retinal_artery0.5 gfx create region retinal_artery1 gfx modify g_element retinal_artery1 point glyph retinal_artery1 gfx create region retinal_artery2 gfx modify g_element retinal_artery2 point glyph retinal_artery2 gfx create region retinal_vein1 gfx modify g_element retinal_vein1 point glyph retinal_vein1 gfx create region retinal_vein2 gfx modify g_element retinal_vein2 point glyph retinal_vein2 gfx create region lateral_vessels gfx modify g_element lateral_vessels point glyph lateral_vessels gfx create region light_source gfx modify g_element light_source point glyph light_source gfx create region window gfx modify g_element window point glyph window # # Note that the 'export graphics objects' read in by this example are of an old # format that included a transformation matrix. CMGUI now allows a separate # transformation matrix each time an object is drawn so the matrix is no longer # a property of the raw object itself. As a result, CMGUI will ask you to enter # these transformations with the 'gfx set transformation command'. This is # already done for you by the following, so ignore the warning messages. gfx set transformation name retinal_artery0 0.012218 -0.998630 -0.050890 0.000000 0.972370 0.000000 0.233445 0.000000 -0.233125 -0.052336 0.971037 0.000000 0.000000 0.000000 0.000000 1.000000 gfx set transformation name retinal_artery0.5 -0.008147 -0.999391 0.033935 0.000000 0.972370 0.000000 0.233445 0.000000 -0.233303 0.034899 0.971778 0.000000 0.000000 0.000000 0.000000 1.000000 gfx set transformation name retinal_artery1 0.000000 -1.000000 0.000000 0.000000 0.965926 0.000000 0.258819 0.000000 -0.258819 0.000000 0.965926 0.000000 0.000000 0.000000 0.000000 1.000000 gfx set transformation name retinal_artery2 0.000000 -1.000000 0.000000 0.000000 0.965926 0.000000 0.258819 0.000000 -0.258819 0.000000 0.965926 0.000000 0.000000 0.000000 0.000000 1.000000 gfx set transformation name retinal_vein1 0.021085 -0.996195 -0.084567 0.000000 0.970296 0.000000 0.241922 0.000000 -0.241001 -0.087156 0.966603 0.000000 0.000000 0.000000 0.000000 1.000000 gfx set transformation name retinal_vein2 -0.018054 -0.997564 0.067380 0.000000 0.965926 0.000000 0.258819 0.000000 -0.258189 0.069756 0.963573 0.000000 0.000000 0.000000 0.000000 1.000000 gfx set transformation name lateral_vessels 0.000000 -1.000000 0.000000 0.000000 0.965926 0.000000 0.258819 0.000000 -0.258819 0.000000 0.965926 0.000000 0.000000 0.000000 0.000000 1.000000 gfx set transformation name optic_disc 0.000000 -1.000000 0.000000 0.000000 0.965926 0.000000 0.258819 0.000000 -0.258819 0.000000 0.965926 0.000000 0.000000 0.000000 0.000000 1.000000 gfx set transformation name retina1 0.000000 -1.000000 0.000000 0.000000 0.965926 0.000000 0.258819 0.000000 -0.258819 0.000000 0.965926 0.000000 0.000000 0.000000 0.000000 1.000000 gfx set transformation name lens 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 -8.500000 1.000000 gfx set transformation name lens2 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 -8.500000 1.000000 gfx set transformation name cornea 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 -5.100000 1.000000 gfx set transformation name window 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 -5.100000 1.000000 gfx set transformation name optic_nerve 0.000000 -1.000000 0.000000 0.000000 0.965926 0.000000 0.258819 0.000000 -0.258819 0.000000 0.965926 0.000000 -2.898773 0.000000 10.818369 1.000000 gfx set transformation name eyebrow 1.600000 0.000000 0.000000 0.000000 0.000000 -1.600000 0.000000 0.000000 0.000000 0.000000 -1.600000 0.000000 0.000000 0.000000 0.000000 1.000000 gfx set transformation name hairmorph 1.600000 0.000000 0.000000 0.000000 0.000000 -1.600000 0.000000 0.000000 0.000000 0.000000 -1.600000 0.000000 0.000000 0.000000 0.000000 1.000000 gfx set transformation name facemorph 1.600000 0.000000 0.000000 0.000000 0.000000 -1.600000 0.000000 0.000000 0.000000 0.000000 -1.600000 0.000000 0.000000 0.000000 0.000000 1.000000 gfx set transformation name caruncle 0.230000 0.000000 0.000000 0.000000 0.000000 -0.140000 0.000000 0.000000 0.000000 0.000000 -0.140000 0.000000 -9.500000 1.700000 -8.550000 1.000000 # # You can toggle the visibility of various parts of the model by double clicking # on these commands. gfx set vis hairmorph gfx set vis facemorph gfx set vis caruncle gfx set vis eyebrow gfx set vis optic_disc gfx set vis retina1 gfx set vis retina2 gfx set vis exterior_vessels gfx set vis pupillary_zone gfx set vis ciliary_zone gfx set vis collarette gfx set vis iris_background gfx set vis sclera gfx set vis lens gfx set vis lens2 gfx set vis cornea gfx set vis optic_nerve gfx set vis ora_serrata gfx set vis retinal_artery0 gfx set vis retinal_artery0.5 gfx set vis retinal_artery1 gfx set vis retinal_artery2 gfx set vis retinal_vein1 gfx set vis retinal_vein2 gfx set vis lateral_vessels gfx set vis light_source gfx set vis window # # Since the above commands make all objects invisible, we now individually turn # on the exterior parts of the eye and its surrounds. At the end of this example # you may wish to make some or all of the following invisible and turn on such # interior features such as the retinal arteries and veins. gfx set vis hairmorph gfx set vis facemorph gfx set vis caruncle gfx set vis eyebrow gfx set vis retina2 gfx set vis exterior_vessels gfx set vis pupillary_zone gfx set vis ciliary_zone gfx set vis collarette gfx set vis iris_background gfx set vis sclera gfx set vis lens gfx set vis cornea # # Incorporated in this example are time aware graphics objects in the eye. # You can slide the time_slider in the graphics window to make the eye dilate. # # Set the command prompt to 'gfx'. gfx timekeeper default min 0 max 3 gfx # #---------- #
Name Modified Size
example_ad.com 10-Sep-2014 11k COPYRIGHT 17-Mar-2014 504 eye.exgobj 17-Mar-2014 2.4M eyebrowface.exgobj 17-Mar-2014 30k
Name Modified Size
examples_a_ad.tar.gz 09-Mar-2016 1.3M
Status | Tested | Real time (s) | |
i686-linux | |||
cmgui-wx | Failure | Wed Sep 10 00:06:14 2014 | 2 |
last break | Tue Aug 26 01:05:00 2014 | 4 | |
cmgui-wx-debug | Failure | Wed Sep 10 00:05:55 2014 | 2 |
last break | Tue Aug 26 01:05:00 2014 | 3 | |
cmgui-wx-debug-memorycheck | Failure | Wed Sep 10 00:07:07 2014 | 2 |
last break | Tue Aug 26 01:05:00 2014 | 4 | |
cmgui-wx-debug-valgrind | Failure | Wed Sep 10 01:06:33 2014 | 53 |
last break | Mon Aug 25 16:50:00 2014 | 142 | |
x86_64-linux | |||
cmgui-wx | Failure | Wed Sep 10 00:03:47 2014 | 1 |
last break | Fri Aug 15 00:04:00 2014 | 1 | |
cmgui-wx-debug | Failure | Wed Sep 10 00:03:47 2014 | 0 |
last break | Fri Aug 15 00:04:00 2014 | 1 | |
cmgui-wx-debug-memorycheck | Failure | Wed Sep 10 00:04:15 2014 | 1 |
last break | Fri Aug 15 00:04:00 2014 | 1 | |
cmgui-wx-debug-valgrind | Failure | Wed Sep 10 00:32:07 2014 | 38 |
last break | Fri Aug 15 00:04:00 2014 | 38 | |
cmgui-wx-gcc-cad-debug-valgrind | Success | Wed Sep 10 00:30:26 2014 | 36 |
i686-linux | |||
Failure | cmgui-wx: | diff test: differences with generic answer; Test output. | |
Failure | cmgui-wx-debug: | diff test: differences with generic answer; Test output. | |
Failure | cmgui-wx-debug-memorycheck: | diff test: differences with generic answer; Test output. | |
Failure | cmgui-wx-debug-valgrind: | diff test: differences with generic answer; Test output. | |
x86_64-linux | |||
Failure | cmgui-wx: | diff test: differences with generic answer; Test output. | |
Failure | cmgui-wx-debug: | diff test: differences with generic answer; Test output. | |
Failure | cmgui-wx-debug-memorycheck: | diff test: differences with generic answer; Test output. | |
Failure | cmgui-wx-debug-valgrind: | diff test: differences with generic answer; Test output. |
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